Sixty seconds before closing: catch into the box what the customer ordered. Opens from a link, plays with one thumb on a phone. 49 automated checks.
Self-initiated demo - not client work. Cedarline Bakehouse is an invented bakery. Every number on this page comes from the demo itself, which you can open and try.
A brand wants a short game people open from a social link and play for a minute - with its products, colours and name. It has to open instantly on a phone, need no instructions, and make people play again.
"Last batch": sixty seconds before the bakery closes, catch into the box what the customer ordered. The ticket hangs on a rail like in a real kitchen; items tick off as you catch them, a finished order gets a "Packed" stamp and flies away. Three shifts (Quiet morning, Lunch rush, Closing time), a streak multiplier up to x4, penalties for extra and burnt pastries, a personal best, pause, sound off by default, day and evening themes and a calmer mode for people sensitive to motion.
The whole game is one page of about 70 KB - no app, it opens instantly even on a weak connection. The rules live in a separate engine checked by 49 automated tests: scoring, the 60-second timer, the same game on 30, 60, 120 and 144 Hz screens, a fair shelf, and damaged saves. The pastries are drawn in code, sharp on any screen.
In a real project: your products and brand, on your domain; next steps are a shared leaderboard, a share button, a promo code at the end of the round and analytics. Monthly support from 80 USD: seasonal versions, text and prize changes, checks in new browsers and phones.
Describe what you need in plain words. I will tell you what it takes and whether a smaller first version would serve you better. Scoping costs nothing.
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